Magic Issues
Rejuvenation Spec
Spread Heals
Issue Description:
Disease does not reduce the effectiveness of Spread Heals as it does with other single target and group heals.
Style Issues
Critical Strike
General
Issue Description:
Suffers from having redundant effects on many of the Styles. Hamstring, Leaper, Ripper apply a Bleed and are in the same chain. Perforate Artery and Stunning Stab also apply Bleeds and are in the same chain. Garrotte and Rib Separation both apply Hindered.
Critical Strike
Ripper
Issue Description:
As the fourth style in a chain it is extremely difficult to perform. Consider breaking up this four part chain into two seperate chains.
Critical Strike
Perforate Artery and Backstab
Issue Description:
Damage from these styles suffer from a large amount of variance and are seen as unreliable in giving an Assassin the initial advantage in a fight.
Dual Wield, Slash, Thrust
Unusable Styles
Issue Description:
Reflection, Riposte, and Beartooth have an Opening of You Parry or Block. Infiltrators are unable to use these styles. An Opening of Evade would be ideal.
Thrust
Dragonfang
Issue Description:
The stun component (5s) does not measure up to being on a level 50 style. Nightshades have a 5s stun at lvl 25. Optimal spec for an assassin is Composite 51 weapon spec. We have to spec 50 in Thrust to get the stun. Other lvl 50 style stuns have a 9s (Annihilation) duration. Request it be 6-7s.
Realm Ability Issues
Vanish
Issue Description:
Vanish speed/immunity timer is too short and leads to Assassins being popped from Stealth by arrows and spells that were fired/cast as the RA was activated. Consider durations of 2s, 4s, 6s instead of the current 1s, 2s, 5s.
Mastery of Stealth
Issue Description:
Consider changing it to be a three tier RA at a cost of 5, 10, 15, and a detection radius of 75, 175, 300, or simply capping the detection radius at MoS3 while higher levels of MoS continue to provide faster movement while stealthed.
Master Level Issues
Spymaster
General
Issue Description:
-Now that the Essence Flares disappear from your inventory when logging out request that the timer be reduced to 10-15 minutes instead of the current 30 minutes.
-The 10 second disarm timer on poisonspike should be marked with an icon.
-Siege Wrecker and other mines often disappear without actually doing anything.
Spymaster
General
Issue Description:
-Decoy believability would benefit from random name generation and red name labeling.
-Siegewrecker, Poisonspike, and Tanglesnare share the same reuse timer. Consider putting Siegewrecker on a separate timer to give Assassins slightly more utility in siege situations.
Class Ability Issues
Envenom
Issue Description:
Little sustainability in large fights. Some mechanism is desired to be able to efficiently poison multiple targets.
Envenom
Issue Description:
There is no visual system to denote what poison is on a blade. Also, a poison pouch similar to an archer quiver would help free up assassin inventory space.
Other Issues
Issue Description:
Consider adding a subtle pulsing graphical effect to players protected by Divine Intervention.
New Frontiers Issues
Issue Description:
Assassin NPCs: Consider - additional limitations to # available and respawn timers; reducing detection radius; flagging these NPCs as "Scout" mobs so that Danger Sense is triggered when entering the detection radius.
Issue Description:
Consider: Adding Climb Points on inner keeps that would give access to Oil Hookpoints while the existing door prevents access to the Lord Room; adding climb points to towers and adding a door(exit only for enemies) to prevent access to Captain Room.